namespace IQIGame.Onigao.GamePlay
{
    /// <summary>
    /// 掉落特效资源表id
    /// </summary>
    public static class DropEffectResId
    {
        #region 道具特效
        public const int Gold = 100014;
        public const int Diamond = 100016;
        public const int Quality1 = 100018;
        public const int Quality2 = 100020;
        public const int Quality3 = 100022;
        public const int Quality4 = 100024;
        public const int Quality5 = 100026;
        #endregion 道具特效
        #region 光柱特效
        public const int GoldBeam = 100015;
        public const int DiamondBeam = 100017;
        public const int Quality1Beam = 100019;
        public const int Quality2Beam = 100021;
        public const int Quality3Beam = 100023;
        public const int Quality4Beam = 100025;
        public const int Quality5Beam = 100027;
        #endregion 光柱特效
    }
}
